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(+2)

Music's pretty awesome :)

(+1)

Heyy thanks for playing! I love the soundtrack too, you gotta thank @LordMungLIVE for creating it :)

(+2)

I was confronted with a new idea and it was very interesting.

But I can easily survive the round if I only focus on one tower.
"The maker is the breaker, as already pointed out." -Ibrikaski, 2002
My solution to this problem would be a shared hp pool that decreases
regardless of which tower is hit.
It's still interesting.
(+1)

A very inspiring quote (goosebumps).
Jokes aside, this is actually a great idea. I mainly thought about implementing a system that disables the shield for the last island, but this is actually also really cool idea. Thanks for the input!

Man you are such an amateur.
Think poetically. 
The solution to the problem is obvious! Well, as a little worm you obviously don't understand that haha.
I'm far superior to you, don't forget that hehe. 
This is your end your waifu belongs to me haahahahahha
If I were you, I would keep looking and go where the pepper grows. 
By the way, here's the solution because I'm so gracious:
import argparse  parser = argparse.ArgumentParser(description='Your application description') 
# simple argument (mandatory) parser.add_argument('a', help='some description') 
# cast positional argument to int parser.add_argument('b', type=int, help='some description')
# option (optional) parser.add_argument('-r', help='some description') # set silent=True if this option available parser.add_argument('-s', '--silent', action='store_true', default=False, help='some description')
# parse arguments/options to an object args args = parser.parse_args()
Don't thank me until you have more in your pants - no rizzler. 
See you in Japan with my drip. 
The dog in the pan goes crazy d:
<img src="https://img.itch.zone/aW1nLzEzNTIyOTc4LmpwZw==/original/EvhXUK.jpg">
(2 edits)

Is this your fuckened earnest???
I can't believe the incompetence behind your code!

It is:

  1. slow
  2. imperforement
  3. bad

Let me rewrite it for you so you won't get fired tomorrow.

List<string> dinosaurs = new List<string>(); Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity); dinosaurs.Add("Tyrannosaurus"); dinosaurs.Add("Amargasaurus"); dinosaurs.Add("Mamenchisaurus"); dinosaurs.Add("Deinonychus"); dinosaurs.Add("Compsognathus"); Console.WriteLine(); foreach(string dinosaur in dinosaurs) { Console.WriteLine(dinosaur); } Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity); Console.WriteLine("Count: {0}", dinosaurs.Count); Console.WriteLine("\nContains(\"Deinonychus\"): {0}", dinosaurs.Contains("Deinonychus")); Console.WriteLine("\nInsert(2, \"Compsognathus\")"); dinosaurs.Insert(2, "Compsognathus"); Console.WriteLine(); foreach(string dinosaur in dinosaurs) { Console.WriteLine(dinosaur); }

Like, come on man! Do better....

Shaking my head eternally.

Do better

Yo man the game was so cool like I uhm like it was so fun like oh my gosh. The music was so fire I love it its so like a new demension for me like haha. Here a quick selfie byeeee

(1 edit)

I can’t believe the legend himself had the authority to comment under my little project… I‘m beyond honered. May the path of eternal wealth and happiness shine upon you!

(+1)

love your soundtrack

(+1)

It’s simply a remarkable playing experience. 
I laughed like a duck because i had an absolute blast trying to beat ‘em enemies.


Ιf i was supposed to describe this game in one word, i would say it’s:

HILARIOUS!!!


Try it out and enjoy - mein alter Knabe 🥂

(+1)

this is a really fun game, the graphics are good, and there's sfx too, but 2 small complaints:

1. Islands that are destroyed still make sound when you try to shoot with them

2. The game is easier the less islands you have, as you have less targets, and can focus on the islands you still have

otherwise, like a 7.4/10

Thank you for playing!! Yeah, those are both points that have been critisized a few times by now and they are the result of waaaay to few playtesting (obviously due to the very small time frame we had). But I'll especially consider the balancing point in my next projects, so thanks again for your feedback! :)